

The chance is increased by 1% for each level of looting up to a max of 11.5% with Looting III. Of these, they have an 8.5% chance to drop their trident when killed by a player. Only 6.25% (or 1 in 16) drowned spawn with tridents.
Minecraft zombie drop changer full#
The zombie that converted from a husk also always has full health even if converted from a damaged husk. For husks, they first transform into a regular zombie, and subsequently convert to a drowned in the usual fashion.


Only normal zombie can transform, zombie villagers and zombified piglin can not. In Bedrock Edition only, an item being held or worn by a zombie when it becomes drowned, whether it was picked up or naturally spawned, has a 100% drop rate, which includes any naturally spawned equipment dropping with full durability. The drowned appears with full health even if the previous zombie did not. At this point, the process cannot be stopped, and 15 seconds later the zombie becomes drowned. It starts shaking, similar to the effect seen while a zombie villager is being cured. If a zombie's head (not the legs) is submerged in water continuously for 30 seconds, it begins the process of converting to a drowned. These drowned do not naturally despawn unless the world is set to Peaceful difficulty. The only way drowned can spawn with armor is if they used to be a zombie with armor.ĭrowned spawn during the generation of certain ocean ruin structures. They are the only zombie variant within the game that cannot spawn naturally with any armor. in Java Edition, they also have a small chance of spawning while riding a chicken, even after drowning as a zombie, creating a drowned chicken jockey. They count toward the monster population control cap and also have their own density caps of 5 in oceans and 2 in rivers.ĭrowned have a chance to spawn with either a trident or a fishing rod, and occasionally with a nautilus shell.

They spawn only on the surface that is on the highest spawnable block at any given X, Z coordinate. In Bedrock Edition, drowned spawn in groups of 2–4 inside flowing water or source water of any depth, but they spawn at higher rates in water that is 2 blocks or taller. In ocean biomes, drowned spawn at Y < 58, or at least 6 blocks below sea level this restriction does not apply to rivers. In Java Edition, drowned spawn individually inside flowing water or source water that is 2 blocks or taller (this can include waterlogged blocks). They spawn at higher rates in rivers and dripstone caves than in ocean biomes. They are the only source of tridents, and the only renewable source of copper.ĭrowned spawn naturally at light level of 0 in all ocean biomes, aquifiers in the dripstone caves biome, and river biomes.
